Bibliographie complète
Gendered Barriers In The Gaming Industry
Type de ressource
Auteur/contributeur
- Singh, Tanya (Auteur)
Titre
Gendered Barriers In The Gaming Industry
Résumé
As of 2019, there are an estimated 2.5 billion garners globally. Roughly half of all garners are female. Despite the figures, there is a serious underrepresentation of female gainers in the professional gaming and game development community. It is thus important to examine the underlying causes hindering equally capable female gainers and game developers from pursuing a serious career in gaming, at par with their male counterparts.In this article, the authorexamines the impact of the culturalassociationof games with the male demography, stereotypes andstructuralbarrierslimiting women from realizing theirfullpotential, female representation in video games and workplace, pervasive misogyny and sexual harassment of women across all levels in the industry, and lastly, the steps that can be taken to better the status quo in favour of women.
Publication
Journal of Sports Law, Policy and Governance
Volume
2
Pages
1-22
Date
2020
Langue
en
Catalogue de bibl.
Zotero
Référence
Singh, T. (2020). Gendered Barriers In The Gaming Industry. Journal of Sports Law, Policy and Governance, 2, 1–22.
Secteurs de la culture
Lien vers cette notice