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Speaking in Public: What Women Say about Working in the Video Game Industry

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Type de ressource
Article de revue
Auteurs/contributeurs
  • De Castell, Suzanne (Auteur)
  • Skardzius, Karen (Auteur)
Titre
Speaking in Public: What Women Say about Working in the Video Game Industry
Résumé
Since the 1990s, conversations about the dearth of women working in the video game industry have centered on three topics: (1) ways to draw more women into the field, (2) the experiences of women working in the industry, and (3) the experiences of those who once worked in the industry but left. Although there has been considerable research on the conditions and occupational identities of video game developers, less scholarly attention has been devoted to women in gameswork, the barriers/obstacles and challenges/opportunities they face, and how they talk about their experiences. This article offers a feminist approach that demonstrates how discourse focused on affect can be reread as intimately related to silences about power and how the rhetorical constraints that public speech imposes upon what can be said about “women in games” aid us in understanding what might remain unspoken, and why.
Publication
Television & New Media
Volume
20
Numéro
8
Pages
836-847
Date
12/2019
Abrév. de revue
Television & New Media
Langue
en
DOI
10.1177/1527476419851078
ISSN
1527-4764, 1552-8316
Titre abrégé
Speaking in Public
URL
http://journals.sagepub.com/doi/10.1177/1527476419851078
Consulté le
28/02/2024 21:46
Catalogue de bibl.
DOI.org (Crossref)
Référence
De Castell, S., & Skardzius, K. (2019). Speaking in Public: What Women Say about Working in the Video Game Industry. Television & New Media, 20(8), 836–847. https://doi.org/10.1177/1527476419851078
Secteurs de la culture
  • Jeux vidéo
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https://bibliographies.uqam.ca/321action/bibliographie/K6MA9QTD
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